Dienstag, 21. September 2010


Hey there,
just a quick landscape Speedy. Playing in Gimp, and trying to get used to it! At work I always work with Photoshop, and it is kind of hard for me to switch over to Gimp. Don't understand me wrong, Gimp is an awsome painting software. I hope Version 2.8 becomes a bit more userfriendly :D

So here it is.. I tried to catch a nice mood in that shot.

Montag, 20. September 2010

Put together!!

Hey everybody..
I've put the assets I created together into one small testscene..
All obects and models except the ground are just linked into the scene. So Orbito can already navigate in that scene.

Donnerstag, 16. September 2010

Orbito Update!!!

Ok, here is an update. I've worked on the assets. Made a ground, some grass and little rocks.
Orbito now has his basic movements. Watch the video :)

Mittwoch, 8. September 2010


Hey there,
I've started to create assets. First I wanted to do some trees and plants. So here is the first asset. It is a tree in 3 varations. They are all based on the same model. Modeled and textured in Blender, except the leafs. I had some alpha issues in blender, so I used a paintingsoftware.

At the weekend I've started to rig and animate the character. So here is orbito with an idle and run animation.

Donnerstag, 2. September 2010


Hi everyone!!
Long time no post!
I had someting in my mind a long time now. I would love to create a small nice game. Sort of jump and run.
Unfortunately I am no developer, so the only way I can do this is the Blender Game Engine.
I've already played alot with it, and the logic brick system is great! I think this will be a project I will work on in my spare time. I am very motivated, I hope this will stay this way. So, here is a Charakter I've modeled.
The complete model has about 2600 faces. All Shader you see in the image are working in realtime. So you can expect this to look the same in the bge. Orbito has 4 textures(1024x1024) at the moment. Normalmap, diffusmap, specularmap and aao map.

I hope you like him. Next step will be the rigging.